Recreational Therapists' Usability Perceptions of the Meta Quest 2 VR System




Meta Quest 2, System Usability Scale, Recreational Therapy, Usability, Virtual Reality


This study used survey methods to examine recreational therapists’ perceptions of the usability of the Meta Quest 2, a popular commercial virtual reality (VR) system, for recreational therapy (RT) practice. Participants (N = 22) completed the System Usability Scale (SUS) following attendance at a six-hour continuing education workshop that included didactic education and experiential learning with the Meta Quest 2 and eight different VR applications. The SUS scores ranged from 37.50–97.50 (M = 64.31, SD = 17.93) which corresponds with a “high marginal” acceptability rating, a letter grade of C-, and an adjective rating of “good” based on three separate SUS interpretation guidelines. There were no significant differences in SUS scores across several personal (age, gender, race) and professional (years of RT practice experience, primary service setting, client diagnostic characteristics, age of clients served) demographic groups. Findings add to the evidence-base in the emerging area of VR use in RT practice, and suggest opportunities for future research. 

Author Biographies

Chad Romoser, University of Utah

Chad Romoser is a PhD student in Rehabilitation Science at the University of Utah.

Rhonda Nelson, University of Utah

Rhonda Nelson is an assistant professor in the Department of Occupational and Recreational Therapies at the University of Utah.

Thomas Ferrill, University of Utah

Thomas Ferrill is the Assistant Head of Creative Spaces at the J. Willard Marriott Library at the University of Utah.


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Research Papers